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Sigh...I keep stopping and starting with this one. I've been trying repeatedly to finish this map of the fantasy setting I developed, but I keep stalling for two reasons...one, I'm lousy at coming up with names, and two, my attempts to use the CKII colour scheme is starting to screw up because I'm running out of colours for each region!
In any case, here's how it's looking at present...getting there, but still not quite right;
For those of you who haven't seen this map before, the original deviation (and some talk about the history of the world) can be found here; Draft - World Concept ...but it's basically just a giant sandbox for the majority of the concepts and designs I've come up with (or adapted from other settings) over the last few years.
In any case, here's how it's looking at present...getting there, but still not quite right;
For those of you who haven't seen this map before, the original deviation (and some talk about the history of the world) can be found here; Draft - World Concept ...but it's basically just a giant sandbox for the majority of the concepts and designs I've come up with (or adapted from other settings) over the last few years.
Fallout - Review
...ugh, god damn it. Okay, let's get something important out of the way. The Vault sets and the costumes and props for this series? Spectacular stuff; they've captured the look of the games almost perfectly. Everything ELSE, though? A huge disappointment, and I'm baffled by the number of reviews out there gushing about how amazing the series is (the Guardian gave it FIVE STARS, for pete's sake). All I can assume is that people were so gobsmacked by the visuals that they didn't pay too much attention to everything else, or they let the character and story issues slide because it's a 'video game' story and expecting anything better would be too much from one of THOSE uncultured things, fnar fnar. Anyway, I was going to write up some huge plot breakdown and try to condense the summaries I sent to some friends already, but I can't be assed. Is anybody even reading these journals anymore? In short, the story sucks (both the overall set of events and the way it's broken up), the world
Umbar and the Rings of Power
Hrm, how to begin this one…so just recently I was reminded that Rings of Power existed and that a second season was apparently on the way. I hadn’t bothered to watch the original season as it looked like it was going to be a disappointing mess for a number of reasons (and the post-release discourse confirmed that for me), but the reminder inspired me to look over the source material, and a few wiki binges later…well, I ended up with an idea for an original story that would bridge a gap in the timeline and allow for a diverse cast of characters while exploring some interesting themes… Some context will be needed for this to all make sense, so I’ll start by briefly (hah!) summarising the events that Rings of Power was adapting…loosely. The story properly begins about 1,200 years after the defeat of Sauron’s boss Morgoth, at which point Middle Earth is dominated by Elven realms and a few minor kingdoms of Men, with the only one of note being Numenor; an island paradise that was created
Assassin's Creed: Mirage - Review
Well, here's something I've not been able to do in a while...actually recommend an Assassin's Creed game! I mean, it's not a 'rush out and buy this right now' game (unless you're an old fan of the series), but it's a good return to form after the last few games, and I sort of see it as a proof of concept for what a larger game in the series could be. That's also not to say it's perfect; there are a lot of minor quibbles throughout (story's a bit weak at times, combat's a bit clunky at times, map feels a bit empty at times, etc), but looking back after finishing it, I don't think it deserves a critical savaging and would say it belongs somewhere near the high end of my rating scale, falling somewhere between 'had some really good ideas but was held back by something big going wrong' (this includes ACI, Liberation and Rogue) and 'overall good but with some issues' (this includes the entire Ezio Trilogy, ACIV, and Origins). Alrighty, let's get into it; Assassin's Creed Mirage feels like
Indiana Jones and the Dial of Destiny - Review
So remember how last week I posted about how Elemental was a film that I thought was okay while my friends disliked it, and also that it was full of ideas and setups that didn't go anywhere? Well, that also applies for this Indiana Jones sequel, except this time I was the one who disliked it while my friends thought it was okay. In the end, I walked away from the film finding myself wanting to revisit the older films, especially Kingdom of the Crystal Skull, which, while flawed, was never as bad as people said it was, and as such I'm curious to compare the two (especially since Kingdom of the Crystal Skull was kind of Patient 0 for the whole nostalgic rebooting of old franchises that should have stayed finished). Our story opens with an extended flashback sequence set during the closing stages of World War II, which also happens to be the best part of the film. Indy and Dobby (no, really, that's his actor) are captured while infiltrating a Nazi base to recover the 'Spear of Longinus'.
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Wish I could help, but I'm not good with creating names either. XD